spinshopia will incorporate online shopping with a touch of gamesmanship. Users will have the opportunity to spin a cube with the hopes of getting the lowest price on an item for sale. A user will have an opportunity to spin the cube to receive the item at a reduction of 70%. If an item cost $59 and the two shopping cube price points are $35 and $29, the user will spin the cube and land on either the one or two dot side of the cube to receive the corresponding price. The excitement of spinning the cube will create a bounce back rate of %79!
The uniqueness of spinshopia is the “Item of the Hour” model. Each hour, spinshopia will add a deal. The users will have one hour to complete the transaction and the service will be first come, first spin. spinshopia will also have dedicated days for products.
The target market will be 18-44, 56% female, household income $65,000 and spends on average $466 per year online.