Monochroma is an atmospheric platformer game. A team of 10 people is working for it for the last 14 months and the product is in its alpha stages. We need 8 months more to complete it and carry it to markets.
During GDCPlay SanFransisco, players and media created a hype about it and the game has been complimented in many articles without any PR cost.
What we do best is to control the emotions of the players and we call it emotional engineering. Using this technique we will make many games.