After more than 1,600,000 downloads on our first game CandyMeleon, and witnessing two of the biggest success in the mobile gaming industry, Clash of Clans and Puzzle & Dragons, we've realized something.
There are two formulas to a sustainable position at the top grossing charts. One is creating an addictive game. Two is correctly monetizing off that addiction in a game that you cannot stop playing.
We have nailed the formula for making a game seriously addictive. The number of the word "Addictive!" found in CandyMeleon's AppStore reviews confirms this formula.
The other formula, monetization, we believe we have found it. We believe we have the right keywords to define a game that will get us into the top grossing charts.
In an era where GungHo surpasses Nintendo market cap with one game, it is difficult to sit and watch this news passes by. We're looking for funding to create the next two additive and highly monetized games with a global production scale that aim at this position.