Many real-world projects employ E-Learning applications that deal with limited functionality. Company publishers can continue using the existing applications, but won’t take an advantage of “Extreme-Map-Tunneling” (A term utilized by the Kennethrone to refer to “Collaborative Problem Solving in Advanced Technology”). For example, publishing companies can add the Kennethrone’s E-Reader Software to provide a colorful illustration of Problem Solutions. Kennethrone’s primary focus is to develop solutions supported in Mobile but more importantly desktop technologies in which that trains Students/Learners or Business Interns real-world problem solving through team/solo work. To provide a standalone application with advanced features, the E-Reader was developed by adding a new set of computer modules and methods that retrieves data locally (Solo Interaction at home) and remotely (Both Solo and Collaborative Problem Solving at Home or Institution/Work).